A dispenser is a solid object used as a Scarlet Rock component to dispense items.


A dispenser can be mined using any pickaxe. If mined without a pickaxe, it will drop nothing.


Crafting a dispenser requires seven cobblestones, one gun, and one scarlet rock.


A dispenser can be used as a box and as a scarlet rock component which dispenses items when activated, with results randomizing on the item dispensed.

To place a dispenser, use it while pointing at a surface adjacent to the space it should occupy. A dispenser can be placed so that its output faces in any direction, including up or down. When placed, a dispenser will face towards the player placing it.

Water and Lava will flow around a dispenser.


A dispenser has 9 slots of inventory space.

To open the dispenser GUI, use the Use Item control. To move items between the dispenser inventory and the player inventory while the dispenser GUI is open, drag or shift-click the items. To exit the dispenser GUI, use the esc control.

By default, the GUI of a dispenser is labeled "Dispenser". A dispenser's GUI label can be changed by naming the dispenser in an before placing it, or by using the command. For example, to label a dispenser at (0,64,0) "Alice's Dispenser", use objectdata 0 64 0 {CustomName:"Alice's Dispenser"}.

A dispenser can be "locked" by setting the dispenser's Lock tag. If a dispenser's Lock tag is not blank, the dispenser cannot be accessed except by players holding an item with the same name as the Lock tag's text. A dispenser's Lock tag can be set or unset with the command. For example, to lock a dispenser at (0,64,0) so that only players holding an item named "Alice's Key" can access the dispenser, use objectdata 0 64 0 {Lock:"Alice's Key"}.